I’ve been away for a while preparing my new computer and thinking on what to do next. My last updates before switch computer was a fix sent by Mario Pozzo (Thank you) and a bug fix about some file missing in the skeleton project where if you change to “modern” adventure system you got several errors about missing settings files.
The big last change is that now you have runtime loading of assets between scenes inside the game, now from the Resource Manager you can change if an asset is embed or runtime loaded. If it is loaded in runtime you must enter a Load group or Scene id and the asset will be loaded before entering into that scene.
All changes are available in SVN under the revision 201.