March 29th, 2009
For two weeks I’ve been silent. The week of 03/16/2009 I made some minor refactoring and bug fixing without too much visibles results to show. And the past week I’ve been on vacations in a wonderful and mysterious place called Capilla del Monte and just came back the past Saturday.
Posted in General | No Comments »
March 16th, 2009
The SCI Actions controller is ready, which means that the action and objects in the inventory selected through the interface are received by the puzzle controller. You can create method using the name of the action and the id of an object (from the item or inventory) and this method will be called automagically when the player select that action and that object. For example “OpenChest”.
The reference documentation has been updated.
Posted in Uncategorized | No Comments »
March 7th, 2009
The graphic user interface for the SCI Sierra system is done (at last!). The SCI interface is fully customizable form the SciGui.xml file. I think this is the hardest part of the Sierra style implementation. The dialogs and actions system would be easier.
As I promised here is the link of a work in progress demo on what I am working on to show and test the SCI system.
Thanks Gabriel (Billu) for the actions buttons and the web site theme mod.
Tags: Update
Posted in General | No Comments »
February 28th, 2009
The bootstrapping stage of the project is over. Since I get a new job and I don’t have too much time as before to dedicate so the project’s progress speed will be slowing down a little. However in my first week, there wasn’t a day on which I haven’t work a bunch of hours in WAK after the job. So the progress still going.
I’ve been working hard on the SCI part, actually on the inventory system and the graphic user interface used in the Sierra games. I have a new demo where I’ve been testing the progress the GUI is starting to feel like an old Sierra adventure which is a really good thing.
This new demo will be coming soon, I’d like to show something polished and working.
Posted in Uncategorized | No Comments »
February 16th, 2009
Although there are tons of features pending to be implemented in WAK. I decided to make a pre-alpha release.
The SCUMM adventure style is fully implemented in this release. The following is a list of some features supported:
- A Tool for manage resources of the WAK project (ResGen).
- Character’s display entity separated from the logic character.
- Dialog systems fully implemented independent from the adventure style.
- Custom config files for the SCUMM style. (Gui, Dialogs and Inventory).
- Built-in localization for English and Spanish for the common interface text, like actions names and other common messages in the GUI and dialogs.
- Scenes implemented at 90 % the scenes supports Pathfinding, Scene Items, Walkbehind objects, Debug mode for scene edition, GateSpots .
- Inventory system implemented independent from the adventure style.
You can find the release in the download section here.
Tags: Project, Scumm
Posted in General | No Comments »
February 15th, 2009
The WAK project now has its own web site where I will be posting the project’s updates and all kinds of documentation.
The first version of framework documentation was uploaded to this link and also can be found in the Blogroll section the documentation will be updated weekly as long with the project.
On the left sidebar in the “WaK Updates” you can follow up the latests commits to the project’s Subversion server.
We also have a media wiki installed where that will be filled gradually with tutorials, How-Tos and all kind of helpful stuff in order to improve your experience using WAK.
Tags: Project
Posted in Uncategorized | No Comments »