This is a game made for the mini-CODEAR mashups game developer competition. I mashup a graphic adventure with a crayon gameplay. And the adventure’s puzzles are solved by drawing to change the reality of the game.
Is the first tech demo of WAK where several features of the SCUMM interface are shown. You can walk between scenes, talk to the Guybrush’s clone and use a combination of objects in the scene.
The source of this demo can be found in the svn in examples/DevTest1 .
A small demo to show some features about the SCI (Sierra) adventure style system. The source of this demo can be found in the svn in examples/DevTest2 .
A modern adventure style demo. The third adventure system built in on WAK. The modern style is a mix of the best user interface features from several adventure games.