| Package | org.wak.action |
| Interface | public interface IInteractable extends flash.events.IEventDispatcher |
| Subinterfaces | ISceneInteractable |
| Implementors | InventoryItem |
| Property | Defined by | ||
|---|---|---|---|
| defaultAction : String [read-only]
The default action to apply on this Interactable
| IInteractable | ||
| description : String [read-only]
The item description
| IInteractable | ||
| interactableId : String [read-only]
id of this interactable entity
| IInteractable | ||
| interactionName : String [read-only]
A text with the name for gui purposes.
| IInteractable | ||
| unitaryUse : Boolean [read-only]
If the item is true for unitary use in the scumm style adventures, the action Use
will be ready only when the player try Use with this interactable without wait a
second parameter.
| IInteractable | ||
| defaultAction | property |
defaultAction:String [read-only]The default action to apply on this Interactable
Implementation public function get defaultAction():String
| description | property |
description:String [read-only]The item description
Implementation public function get description():String
| interactableId | property |
interactableId:String [read-only]id of this interactable entity
Implementation public function get interactableId():String
| interactionName | property |
interactionName:String [read-only]A text with the name for gui purposes.
Implementation public function get interactionName():String
| unitaryUse | property |
unitaryUse:Boolean [read-only]If the item is true for unitary use in the scumm style adventures, the action Use will be ready only when the player try Use with this interactable without wait a second parameter.
Implementation public function get unitaryUse():Boolean