| Package | org.wak.main |
| Interface | public interface IAdventureSettings |
| Implementors | XMLAdventureSettings |
| Property | Defined by | ||
|---|---|---|---|
| useCustomCursors : Boolean [read-only]
Flag to know if the adventure should use custom mouse cursors
or only the default mouse cursor.
| IAdventureSettings | ||
| Method | Defined by | ||
|---|---|---|---|
|
GetAdventureDefaultCharacterId():String
The id of the player's character by default.
| IAdventureSettings | ||
|
GetAdventureStyle():String
The adventure style of the game.
| IAdventureSettings | ||
|
GetDefaultLanguage():String
The default default language.
| IAdventureSettings | ||
|
GetPlayerStartingRoom():String
Gets the id of the Scene where the player should start the adventure.
| IAdventureSettings | ||
| useCustomCursors | property |
useCustomCursors:Boolean [read-only]Flag to know if the adventure should use custom mouse cursors or only the default mouse cursor.
The default value is true.
public function get useCustomCursors():Boolean
| GetAdventureDefaultCharacterId | () | method |
public function GetAdventureDefaultCharacterId():StringThe id of the player's character by default. the player's character could be overrided by the scene definition.
ReturnsString |
| GetAdventureStyle | () | method |
public function GetAdventureStyle():StringThe adventure style of the game. There are3 supported styles - scumm Classic Lucasarts game like Monkey Island. - sci Classic Sierra games like King's Quest - modern a modern adventure interface
ReturnsString — String with the adventure style.
|
See also
| GetDefaultLanguage | () | method |
public function GetDefaultLanguage():StringThe default default language.
ReturnsString |
| GetPlayerStartingRoom | () | method |
public function GetPlayerStartingRoom():StringGets the id of the Scene where the player should start the adventure.
ReturnsString — id of Scene where the player starts the adventure.
|