| Package | org.wak.scene |
| Class | public class SceneDefinition |
| Implements | ISceneDefinition |
| Property | Defined by | ||
|---|---|---|---|
| actionspots : Array [read-only]
Array of ActionSpot s.
| SceneDefinition | ||
| ambientalSoundId : String
The id of the ambiental sound or music of the Scene.
| SceneDefinition | ||
| backgroundId : String | SceneDefinition | ||
| blockedForWalkArray : Array [read-only]
| SceneDefinition | ||
| charactersOnScene : Array
Array of SceneCharData holding the info of the position of a character
on the Scene
| SceneDefinition | ||
| debugEnabled : Boolean
Getter of debug flag of the Scene.
| SceneDefinition | ||
| gatespots : Array
Array of gatespots to jump from one scene to another.
| SceneDefinition | ||
| playerCharacter : String | SceneDefinition | ||
| playerRenderer : AbstractCharacterDisplay
Getter of the player renderer on the Scene
| SceneDefinition | ||
| playerStartingPoint : IntPoint
Getter of the player initial position in the Scene
| SceneDefinition | ||
| playerWalkSpeed : Number
Getter of the player walk speed into the Scene
| SceneDefinition | ||
| scaleBase : Number
Getter of the scale base of the Scene
This value is added to the scaling formula to give a greater max value of scaling.
| SceneDefinition | ||
| scaleRate : Number
Getter of the scale rate of the Scene
Scale decrement rate, for each pixel away from the camera the scale will be decreased
1X this value.
| SceneDefinition | ||
| sceneId : String | SceneDefinition | ||
| sceneItems : Array [read-only]
An array containing the items on the Scene
| SceneDefinition | ||
| SceneItems : Array [write-only]
| SceneDefinition | ||
| tileSize : int
Getter of the width and height of the tile.
| SceneDefinition | ||
| walkBehinds : Array
An array containing WalkBehindArea Definitions
| SceneDefinition | ||
| Method | Defined by | ||
|---|---|---|---|
| SceneDefinition | |||
|
SetblockedForWalkArray(value:Array):void
Setter of blocked for walk tiles array.
| SceneDefinition | ||
| actionspots | property |
actionspots:Array [read-only]Array of ActionSpot s.
Implementation public function get actionspots():Array
| ambientalSoundId | property |
ambientalSoundId:String [read-write]The id of the ambiental sound or music of the Scene.
Implementation public function get ambientalSoundId():String
public function set ambientalSoundId(value:String):void
| backgroundId | property |
backgroundId:String [read-write]Implementation
public function get backgroundId():String
public function set backgroundId(value:String):void
| blockedForWalkArray | property |
blockedForWalkArray:Array [read-only]Implementation
public function get blockedForWalkArray():Array
| charactersOnScene | property |
charactersOnScene:Array [read-write]Array of SceneCharData holding the info of the position of a character on the Scene
Implementation public function get charactersOnScene():Array
public function set charactersOnScene(value:Array):void
| debugEnabled | property |
debugEnabled:Boolean [read-write]Getter of debug flag of the Scene.
Implementation public function get debugEnabled():Boolean
public function set debugEnabled(value:Boolean):void
| gatespots | property |
gatespots:Array [read-write]Array of gatespots to jump from one scene to another.
Implementation public function get gatespots():Array
public function set gatespots(value:Array):void
| playerCharacter | property |
playerCharacter:String [read-write]Implementation
public function get playerCharacter():String
public function set playerCharacter(value:String):void
| playerRenderer | property |
playerRenderer:AbstractCharacterDisplay [read-write]Getter of the player renderer on the Scene
Implementation public function get playerRenderer():AbstractCharacterDisplay
public function set playerRenderer(value:AbstractCharacterDisplay):void
| playerStartingPoint | property |
playerStartingPoint:IntPoint [read-write]Getter of the player initial position in the Scene
Implementation public function get playerStartingPoint():IntPoint
public function set playerStartingPoint(value:IntPoint):void
| playerWalkSpeed | property |
playerWalkSpeed:Number [read-write]Getter of the player walk speed into the Scene
Implementation public function get playerWalkSpeed():Number
public function set playerWalkSpeed(value:Number):void
| scaleBase | property |
scaleBase:Number [read-write]Getter of the scale base of the Scene This value is added to the scaling formula to give a greater max value of scaling.
Implementation public function get scaleBase():Number
public function set scaleBase(value:Number):void
| scaleRate | property |
scaleRate:Number [read-write]Getter of the scale rate of the Scene Scale decrement rate, for each pixel away from the camera the scale will be decreased 1X this value.
Implementation public function get scaleRate():Number
public function set scaleRate(value:Number):void
| sceneId | property |
sceneId:String [read-write]Implementation
public function get sceneId():String
public function set sceneId(value:String):void
| sceneItems | property |
sceneItems:Array [read-only]An array containing the items on the Scene
Implementation public function get sceneItems():Array
| SceneItems | property |
SceneItems:Array [write-only]Implementation
public function set SceneItems(value:Array):void
| tileSize | property |
tileSize:int [read-write]Getter of the width and height of the tile.
Implementation public function get tileSize():int
public function set tileSize(value:int):void
| walkBehinds | property |
walkBehinds:Array [read-write]An array containing WalkBehindArea Definitions
Implementation public function get walkBehinds():Array
public function set walkBehinds(value:Array):void
| SceneDefinition | () | constructor |
public function SceneDefinition()
| SetblockedForWalkArray | () | method |
public function SetblockedForWalkArray(value:Array):voidSetter of blocked for walk tiles array.
Parametersvalue:Array — with IntPoints indicating which tiles are blocked for walk.
|