This class represents an interactable Item inside a Scene.
baseline:int [read-write]Implementation
public function get baseline():int
public function set baseline(value:int):void
defaultAction:String [read-write]Implementation
public function get defaultAction():String
public function set defaultAction(value:String):void
description:String [read-write]Implementation
public function get description():String
public function set description(value:String):void
displayObject:DisplayObject [read-only]Implementation
public function get displayObject():DisplayObject
enabled:Boolean [read-only]Implementation
public function get enabled():Boolean
interactableId:String [read-only]Implementation
public function get interactableId():String
interactionBehaviour:String [read-write]Implementation
public function get interactionBehaviour():String
public function set interactionBehaviour(value:String):void
interactionName:String [read-write]Implementation
public function get interactionName():String
public function set interactionName(value:String):void
interactionPointX:Number [read-write]Implementation
public function get interactionPointX():Number
public function set interactionPointX(value:Number):void
interactionPointY:Number [read-write]Implementation
public function get interactionPointY():Number
public function set interactionPointY(value:Number):void
sceneId:String [read-write]Implementation
public function get sceneId():String
public function set sceneId(value:String):void
unitaryUse:Boolean [read-write]Implementation
public function get unitaryUse():Boolean
public function set unitaryUse(value:Boolean):void
visible:Boolean [read-write]Implementation
public function get visible():Boolean
public function set visible(value:Boolean):void
public function SceneItem(pDef:ISceneItemDefinition)Parameters
public function SetView(pViewId:String):void
Change the view state of the Scene item.
Parameters
| pViewId:String — id of the new state.
|
public override function toString():String
Returns