The WalkBehindArea is for static object of the Scene.
That has the depth managed. Usually these objects are part of the background
or ambience but not for interaction, they are there just for estetic purposes.
PlayerDisplay's y coordinate.
baseline:int [read-only]Implementation
public function get baseline():int
displayObject:DisplayObject [read-only]Implementation
public function get displayObject():DisplayObject
public function WalkBehindArea(pDef:IWalkbehindDefinition)
Constructor
Parameters
public override function toString():String
Returns