Packageorg.wak.scene
Classpublic class WalkBehindArea
InheritanceWalkBehindArea Inheritance flash.display.Sprite
ImplementsIManagedDepth

The WalkBehindArea is for static object of the Scene. That has the depth managed. Usually these objects are part of the background or ambience but not for interaction, they are there just for estetic purposes. PlayerDisplay's y coordinate.



Public Properties
 PropertyDefined by
  baseline : int
[read-only]
WalkBehindArea
  displayObject : DisplayObject
[read-only]
WalkBehindArea
Public Methods
 MethodDefined by
  
Constructor
WalkBehindArea
  
toString():String
WalkBehindArea
Property detail
baselineproperty
baseline:int  [read-only]Implementation
    public function get baseline():int
displayObjectproperty 
displayObject:DisplayObject  [read-only]Implementation
    public function get displayObject():DisplayObject
Constructor detail
WalkBehindArea()constructor
public function WalkBehindArea(pDef:IWalkbehindDefinition)

Constructor

Parameters
pDef:IWalkbehindDefinition — XML defining the walk behind data.
Method detail
toString()method
public override function toString():String

Returns
String