Inventory Item
From Web-Adventure-Kit-Wiki
For the WAK architecture an item on a scene is a different data structure from the item that you obtain in your inventory when you grab that item. When you pickup an item in a scene what usually happens is that the scene item is removed from the scene and an Inventory item is added to the character's inventory. Inventory items are defined inside the file InventoryItems.xml inside the InventoryItems tag.
id: Is an identification text, that you can use to access to this InventoryItem in other files of WAK for example you can use this id in Characters.xml to make this item starts in the inventory of the player's character. Also it can be used to reference this Item from the Puzzle Controllers
Name: Is a descriptive the name to represent this item in user the interface.
Description: A text which briefly describe the item in the user interface.In some adventure system the description is showed when you look at this item.
Display: The asset id of the display object to visually represent this item in the inventory.
MouseIcon: Is the asset id of the item's icon to be attached to the mouse pointer used for the SCI and Modern system when you select the item from the inventory. You can set an offset in X and Y from the mouse pointer.




